DARKGladiator Beast Dareios
Archetype:
Gladiator
ATK:
1700
LINK-2
View:
1853
Link Arrow:
Bottom
Bottom-Right
2 monsters, including a "Gladiator Beast" monster During your opponent's Battle Phase, "Gladiator Beast" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead, also for the rest of this turn, you can only use "Gladiator Beast" monsters as Link Material. You can only use this effect of "Gladiator Beast Dareios" once per turn.
Gladiator Beast Dareios — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 57 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Utility
Why it scores here
Dareios is a Link-2 whose value is its on-summon Special Summon: a Level 4 or lower Gladiator Beast from hand or GY, or from the Deck when the opponent controls a monster. The card is in all 400 sampled decks and all 5 recorded boards, which confirms it is reliably live, but its observed boards show it as a starter in only 1 to 2 cases and never as searched, material, or payoff, so combo conversion stays moderate (average power index 17.4). The 1700 ATK and Link-2 body earn nothing directly; the score comes from reliable access inside one archetype and a cheap, single-copy slot. Its Battle Phase protection for Gladiator Beast monsters is real but narrow, so interaction scores low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in 400/400 sampled decks at 1.46 copies on average, and reachable from hand, GY, or Deck per the effect text (observed + verified). |
| Combo & Conversion | 45 | Average power index 17.4 across 5 boards, with 1 to 2 starters per board and a Special Summon payoff in the text, but no recorded starter, search, or payoff role (observed + inferred). |
| Resource Economy | 35 | Special Summon from GY gives some recovery, but the recorded boards show netCardAdvantage 0 and no searches (observed). |
| Effect & Interaction | 30 | Only a Battle Phase protection for Gladiator Beast monsters, with no negation, removal, or hand-trap reach (verified). |
| Material Utility | 40 | Link-2 with Bottom and Bottom-Right arrows; as material it is archetype-tied and not a generic Level or Attribute body, and no material role appearances were recorded (verified + inferred). |
| Resilience & Flexibility | 45 | Once-per-turn effect with three zones of access (hand, GY, Deck) and a protective clause, but a single-effect body with no recorded redundancy (verified + inferred). |
| Deck-Building Efficiency | 65 | One copy per deck at 1.46 average copies, with no garnet or lock, but it demands a Gladiator Beast shell (observed + inferred). |
Calculation
Weight profile: Single primary role Extender, no secondary blend. Intrinsic ≈ 51, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- In all 400 sampled decks and all 5 recorded boards, so access is reliable inside its archetype
- Special Summon reach from hand, GY, and Deck gives several routes
- Cheap, single-copy slot with no garnet or lock
Weaknesses
- Narrow, archetype-locked utility: Level 4 or lower Gladiator Beast targets and a Gladiator Beast-only protection clause
- No recorded search, starter, or payoff role, so its conversion is modest (average power index 17.4)
- Negligible interaction: no negation, removal, or hand-trap reach
Counters / choke points
- Negation or removal aimed at the Gladiator Beast Link line (not evidenced in the pack; inferred)
Best use
Link-2 extender that Special Summons a Level 4 or lower Gladiator Beast. Decks: Gladiator Beast. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: Level 4 or lower Gladiator Beast Special Summon from hand or GY, or from Deck if the opponent controls a monster, once per turn; Effect text: Gladiator Beast monsters cannot be destroyed by battle or card effects during the opponent's Battle Phase; Present in 400/400 sampled decks
- Observed: Average power index 17.4 across 5 recorded boards; Average 1.46 copies per deck; Inclusion 100% in Fire Formation and Gladiator Beast (gameplay 7) usage statistics
- Inferred: Archetype-locked utility limits generic portability; Combo role is starter-adjacent but unlabelled in the observed boards
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo data role tags are all zero and only 5 boards were sampled no rulings supplied






