Gladiator Beast Dareios
DARK

Gladiator Beast Dareios

  • Archetype:
  • Gladiator

  • ATK:
  • 1700

  • LINK-2
  • View:
  • 1853

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Bottom-Right



2 monsters, including a "Gladiator Beast" monster During your opponent's Battle Phase, "Gladiator Beast" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead, also for the rest of this turn, you can only use "Gladiator Beast" monsters as Link Material. You can only use this effect of "Gladiator Beast Dareios" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 51
Deck 57

Gladiator Beast Dareios — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 57 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Utility

Why it scores here

Dareios is a Link-2 whose value is its on-summon Special Summon: a Level 4 or lower Gladiator Beast from hand or GY, or from the Deck when the opponent controls a monster. The card is in all 400 sampled decks and all 5 recorded boards, which confirms it is reliably live, but its observed boards show it as a starter in only 1 to 2 cases and never as searched, material, or payoff, so combo conversion stays moderate (average power index 17.4). The 1700 ATK and Link-2 body earn nothing directly; the score comes from reliable access inside one archetype and a cheap, single-copy slot. Its Battle Phase protection for Gladiator Beast monsters is real but narrow, so interaction scores low.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400/400 sampled decks at 1.46 copies on average, and reachable from hand, GY, or Deck per the effect text (observed + verified).
Combo & Conversion 45 Average power index 17.4 across 5 boards, with 1 to 2 starters per board and a Special Summon payoff in the text, but no recorded starter, search, or payoff role (observed + inferred).
Resource Economy 35 Special Summon from GY gives some recovery, but the recorded boards show netCardAdvantage 0 and no searches (observed).
Effect & Interaction 30 Only a Battle Phase protection for Gladiator Beast monsters, with no negation, removal, or hand-trap reach (verified).
Material Utility 40 Link-2 with Bottom and Bottom-Right arrows; as material it is archetype-tied and not a generic Level or Attribute body, and no material role appearances were recorded (verified + inferred).
Resilience & Flexibility 45 Once-per-turn effect with three zones of access (hand, GY, Deck) and a protective clause, but a single-effect body with no recorded redundancy (verified + inferred).
Deck-Building Efficiency 65 One copy per deck at 1.46 average copies, with no garnet or lock, but it demands a Gladiator Beast shell (observed + inferred).

Calculation

Weight profile: Single primary role Extender, no secondary blend. Intrinsic ≈ 51, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • In all 400 sampled decks and all 5 recorded boards, so access is reliable inside its archetype
  • Special Summon reach from hand, GY, and Deck gives several routes
  • Cheap, single-copy slot with no garnet or lock

Weaknesses

  • Narrow, archetype-locked utility: Level 4 or lower Gladiator Beast targets and a Gladiator Beast-only protection clause
  • No recorded search, starter, or payoff role, so its conversion is modest (average power index 17.4)
  • Negligible interaction: no negation, removal, or hand-trap reach

Counters / choke points

  • Negation or removal aimed at the Gladiator Beast Link line (not evidenced in the pack; inferred)

Best use

Link-2 extender that Special Summons a Level 4 or lower Gladiator Beast. Decks: Gladiator Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: Level 4 or lower Gladiator Beast Special Summon from hand or GY, or from Deck if the opponent controls a monster, once per turn; Effect text: Gladiator Beast monsters cannot be destroyed by battle or card effects during the opponent's Battle Phase; Present in 400/400 sampled decks
  • Observed: Average power index 17.4 across 5 recorded boards; Average 1.46 copies per deck; Inclusion 100% in Fire Formation and Gladiator Beast (gameplay 7) usage statistics
  • Inferred: Archetype-locked utility limits generic portability; Combo role is starter-adjacent but unlabelled in the observed boards
  • Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo data role tags are all zero and only 5 boards were sampled no rulings supplied











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